After the hustle of 7drl 2020, we decided to keep our momentum going and tackle the last few things that didn’t make it into the game before submission. Naturally this led to a whole slew of ideas for additional mechanics, ai tweaks, playability improvements, graphics enhancements and such. What started as a quick plan for…

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7 day roguelike 2020 is over for us, we have officially submitted our creation which is linked over on our downloads page for all to enjoy! Development began Friday February 29th and finished March 7th. We met a large majority of our anticipated end goals, probably 80 to 90% at a glance compared to the…

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As with most Roguelikes we are developing the engine alongside the game, trying to design to our needs as they arise. The engine itself has come a long way in a very short time, but in the process had shown us some deficiencies in the way we were designing. Naturally, we are frequently sidetracked by…

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Ascension has multiple procedural dungeon generation methods, but I do have a personal favorite… generating with prefabs! I’ll be talking about our main generator here, how it works, and some of the bumps along the way. First things first Why a prefab generator? What is a prefab generator? Typically, basic level generation is either done…

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I thought that I’d update the site weekly with game news, in the same vein as the Reddit post Sharing Saturday in /r/roguelikedev. This blog will mostly be the same as the post, except I may go into greater detail here and there. Either way, it’ll be a great way to keep everyone informed! Gimmie…

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For my first post here, I thought I’d talk about my experimentation with trying to create nicer looking trees in a roguelike. Traditionally, tree’s are usually represented by something like a brown “T” character. While this may look fine and work for other roguelikes, but it runs contrary to the central visual design vision for…

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It’s almost 2020, and Ascension: The Lost Horizon has become a full time development project. We felt the time was right to drum up a little attention and show off some of what we’ve been doing. So now, we have a website! Woo hoo! We will try to keep things up to date here, but…

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