For my first post here, I thought I’d talk about my experimentation with trying to create nicer looking trees in a roguelike. Traditionally, tree’s are usually represented by something like a brown “T” character. While this may look fine and work for other roguelikes, but it runs contrary to the central visual design vision for…

Read More

It’s almost 2020, and Ascension: The Lost Horizon has become a full time development project. We felt the time was right to drum up a little attention and show off some of what we’ve been doing. So now, we have a website! Woo hoo! We will try to keep things up to date here, but…

Read More