Ascension has multiple procedural dungeon generation methods, but I do have a personal favorite… generating with prefabs! I’ll be talking about our main generator here, how it works, and some of the bumps along the way. First things first Why a prefab generator? What is a prefab generator? Typically, basic level generation is either done…

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I thought that I’d update the site weekly with game news, in the same vein as the Reddit post Sharing Saturday in /r/roguelikedev. This blog will mostly be the same as the post, except I may go into greater detail here and there. Either way, it’ll be a great way to keep everyone informed! Gimmie…

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For my first post here, I thought I’d talk about my experimentation with trying to create nicer looking trees in a roguelike. Traditionally, tree’s are usually represented by something like a brown “T” character. While this may look fine and work for other roguelikes, but it runs contrary to the central visual design vision for…

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