After the hustle of 7drl 2020, we decided to keep our momentum going and tackle the last few things that didn’t make it into the game before submission. Naturally this led to a whole slew of ideas for additional mechanics, ai tweaks, playability improvements, graphics enhancements and such. What started as a quick plan for…

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Ascension has multiple procedural dungeon generation methods, but I do have a personal favorite… generating with prefabs! I’ll be talking about our main generator here, how it works, and some of the bumps along the way. First things first Why a prefab generator? What is a prefab generator? Typically, basic level generation is either done…

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For my first post here, I thought I’d talk about my experimentation with trying to create nicer looking trees in a roguelike. Traditionally, tree’s are usually represented by something like a brown “T” character. While this may look fine and work for other roguelikes, but it runs contrary to the central visual design vision for…

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